Proto Spline Volume
Unreal Engine 5.7 editor plugin for level design: draw spline-shaped volumes directly in the viewport and keep editing them live. Blocking, trigger, post process, nav modifier, and blockout volumes — all from one curve-editable shape, with real collision that matches what you see.
What you get
- One shape, five behaviours. Switch a volume's type at any time; collision, materials, and the Details panel update instantly — no need to redraw.
- Live viewport editing. Drag points, insert points on the line, extend from an end, and mix hard corners with smooth curves per point.
- Collision that matches the shape. Miters keep width even through corners, sharp corners bevel instead of spiking, and self-intersecting outlines are resolved automatically.
- Generated UVs. Walls and caps are unwrapped on every rebuild at 1 tile per metre, so a plain
Texture Sampleis enough — details. - Bake when you're done. Blockout volumes convert to a Static Mesh asset with UVs, materials, and collision, in a single undo transaction.
Start here
| Getting started | Open the panel and draw your first volume |
| Volume types | What each of the five types does |
| Editing a volume | Viewport controls, point smoothing, shape settings |
| Requirements & installation | UE 5.7, dependencies, and setup |
Need help?
Questions, bug reports, and feature requests are welcome on the Proto Tools Discord.