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Getting started

Drawing a spline volume in the Unreal viewport: the Draw Spline button active, points clicked along a curved path, and the volume previewing live around the line.

Draw your first volume

  1. Open the panel: Proto Tools ▸ Proto Spline Volume (also under Window, Level Editor category).

    The Unreal menu bar with the Proto Tools menu open between Tools and Build, showing Proto Spline Volume under a Tools heading.

  2. Press Draw Spline, then 🖱️ click in the viewport to place points.

    The panel's button row: Draw Spline active, with Confirm and Cancel greyed out until points exist.

    InputResult
    ClickPlace a point
    Shift + ClickRemove the last point
    Click the first pointClose the loop (or tick Closed in the settings)
  3. Finish the spline.

    EnterConfirm the spline
    EscCancel drawing

    The Confirm and Cancel buttons in the panel do the same thing.

  4. The new volume is selected and ready to edit.

The draw settings (type, width, height, offset mode…) apply to the volume you are about to create, and the live preview shows real width and height as you click.

TIP

Set the type before you draw if you already know what the volume is for — though you can switch it later without redrawing.

Points land on whatever the cursor hits, which in a dressed level is often a prop rather than the floor. Geometry hidden in the editor is skipped automatically, and you can list whole Outliner folders for the cursor to trace through — see Surface filtering.

Next steps