Convert to Static Mesh
Available on Blockout volumes.
Select a Blockout volume and press Convert to Static Mesh in its Details panel. It asks for an asset path, then:
- Bakes the geometry into a new
UStaticMeshwith UVs, flat normals, and both material slots pre-assigned. - Builds simple collision on the asset so it keeps blocking.
- Replaces the volume with a
StaticMeshActorat the same transform and label.
Undo behaviour
The whole replacement is a single undo transaction — Ctrl+Z restores the spline volume, and the asset stays on disk.
Multi-selection
Works on a multi-selection: select several Blockout volumes and convert them in one go.