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Known limitations

Closed rings around very tight curves can self-overlap

The self-intersection cleanup is skipped for rings, because their inner and outer loops need matching vertex counts to build the walls.

Recast marks navigation areas per voxel with no contour simplification (unlike solid geometry, which is simplified).

Workarounds:

  • Set Nav Mesh Resolution to High on the volume to halve the step size locally.
  • Or lower the navmesh's Cell Size globally.

See Nav Modifier volumes.

The navmesh re-bakes continuously while dragging

This affects any nav-relevant volume being dragged. It is standard UE behaviour for any actor that affects navigation; the global Update Navigation Automatically setting controls it.