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Materials and UVs

Material slots

Each volume has two material slots:

SlotSurfacePer-volume override
Slot 0WallsWall Material Override
Slot 1Top and bottom capsTop Material Override

Both default to the per-type material instances shipped in the plugin's Content folder.

UV generation

UVs are generated on every rebuild, so they follow edits live:

  • Walls — U runs along the outline, V is height. Textures wrap evenly around every wall regardless of angle, with no stretching on diagonals and no seams through curves.
  • Caps — planar XY projection.
  • Scale — 1 UV tile = 1 metre, so volumes of any size keep consistent texel density.

No tri-planar needed

Because the UVs follow the surface, a plain Texture Sample on UV0 is enough — no world-aligned/tri-planar projection required.